Here is a list of wargaming published rulesets used by the club.
The club normally has a game of 40k each meeting, it's how a lot of young gamers enter the hobby.
Although we play the rules published by Battlefront, we use them in a slightly different way. We've removed some of the more exotic ideas which we feel were too gamey. Simplified they are a decent set of rules and one we often use for WW2 gaming.
We use both the mid war and late war versions.
Team Yankee, although late comers to the TY party we love the rules and you'll often see them used at the club on a regular basis.
Most of our 28mm ancients games are played using HC. I like its open style of writing and the fact it prompts players to develop their own inhouse rules, plus the fact that these rules were written without points lists in mind.
Halo: Fleet Battles - delivers an easy to learn, lore-infused, tactically-rich gaming experience that appeals both to experienced wargamers and fans of the Halo Universe.
DBA, what more can I say?
We've been playing Fusilier for some time now, over the years it's been tweaked and refined. In my honest opinion it's one of my favourites from the old school of gaming.
Son of Fusilier, well okay not quite, more along a theme of Fusilier. We like them and they give a good game.
If you fancy modern warfare on a grand scale then these are for you!
The WW2 evolution of ATOS. If you like WW2 games but want to move up to brigade level and fancy a change from FOW, this will give you a good game.
A regular at the club with a game being played most meetings.
X-Wing is a tactical ship-to-ship combat game in which players take control of powerful Rebel X-wings and nimble Imperial TIE fighters, facing them against each other in fast-paced space combat.